Ultimate3bUltimate3bThe Doom That Came To Atlantic CityKomoda sculpturesHasturExampleGateDemoSmallFigsDoom that came to Atlantic CityDCAC card Update 10:55 AM 5/19/12After publishing this article yesterday, I had opportunity to speak with Keith Baker, the man behind the actual mechanics of how the game works. It turns out that there was some miscommunication in my original interview that lead to some awesome information about this title being omitted from the original piece. I want to clarify a few points for you, which I think will make you even more excited to get a copy for yourself.Baker actually came on board with the project in 2006. It’s indeed true that he’s a good friend of Moyer’s, but he wasn’t part of the original gaming group where the idea was born. He was brought in to offer his extensive expertise in game mechanics to create a unique game experience that could be released as a stand alone game. Up until that point, Moyer’s group had been using the board with a combination of Monopoly and Arkham Horror rules as an in-house custom board game. Having worked on four different iterations of the gameboard and having great success with his personal group as well as Gencon attendees, Moyer entered into a “what if?” mode of thinking and began to work to come up with an original game mechanic in an effort to publish. During which he took the logical step of reaching out to his friends like Baker that have a deep background in game design.While the game board is certainly similar to Monopoly in how it looks, the similarities end there. This title falls squarely into the genre of a “strategic mischief” game alongside other titles like the Munchkin card game. Using the Lovecraftian mythos of the Great Old Ones, players are charged with trying to bring about destruction and the end of the world in the unique way that the character they are representing would. This introduces an interesting method of play since Cthulu and Haster are bitter enemies, creating the competitive atmosphere of the game.To win the game, a player must open 6 gates around the board. This is done by using your powers of destruction to wipe out houses that are on each property. When all the houses are destroyed, a gate can be opened and is then owned by the player who wreaked the havoc on the space. Of course, this is all easier said than done since all the other players are trying to open gates and are strategizing against you.One interesting thing that Baker communicated was how he approached the game board when designing the mechanics. One of the things he absolutely hates about Monopoly is the end game process. When you are down to two players trying to finish a game of the popular property trading game is like a slow death in a Sarlacc pit, it literally can take hours to complete leaving the losing parties to sit around and wait. Baker took his distaste with that format and created a mechanic that doesn’t depend on other players losing, but how you decide to reach the goal first. If you have ever fallen asleep waiting for your family’s monopoly game to finally be over you will appreciate this.Overall, I would classify DCAC as an action-based board game. The play that Baker described to me is fast and exciting, with different rules built in that help to keep the pace brisk and even breakneck as you reach the end. It’s needs to be clear that this isn’t a themed Monopoly game but rather a completely different animal all together. After speaking with Baker I’m even more sold on the idea, and will be picking a copy up myself.End of UpdateWe know that most of you have your nose to the grindstone in Diablo III, but for those that are looking for a break from slaying electronic demons there’s a new must-have board game for the true geeks of the world. Called The Doom That Came to Atlantic City (DCAC), this HP Lovecraft-inspired board game puts you in the role of one of the Great Old Ones, such as Cthulu, with the mission of trying to do as much damage as possible to the Boardwalk empire of Atlantic City.If looking at the game board pictured above makes you think the title looks a lot like the classic game of Monopoly, you would be totally correct in your assumption. However, instead of trying to capture as many properties and money as you can, your goal is to finally achieve the end that the Old Ones have been seeking for eternity, namely the destruction of everything that has ever existed.A culmination of almost twenty-years of game development, DCAC is the result of the hard work of a pretty impressive cadre of table-top gamers. Those of you familiar with the Dungeons and Dragons universe will recognize the name Keith Baker, the author of the wildly popular Eberron campaign setting for the game. He along with his best friend and gaming buddy Lee Moyer (who worked on other “small” titles like the Sanctum line and the Legends of Norrath) had been playing a table-top RPG board game called Arkham Horror when they he realized that while the game mechanics that were included in the box set were great, the characters themselves were drab and boring because the game had provided no background on their histories.Being an experienced D20 role-playing guru‘s, theyMoyer wanted to know why each character in the game was motivated to take the actions that they did to create a deeper experience. This was the birth of DCAC since the gaming groupMoyer was now blazing new ground on its own to create something that would fit theirhis desires.After five different versions of the game board and the aforementioned twenty-years of game testing, Baker and Moyer decided after getting some positive feedback during various Gencon conventions that theyhe had a hit on theirhis hands. Recruiting Paul Komoda, a mad genius when it comes to art and sculpting and has worked on movies like I am Legend and The Cabin in the Woods, the teamMoyer and new publishing company The Forking Path set out to make their dreams of publishing their own board game a reality. After hitting snags with some independent publishing houses, To raise funds for the game, Moyer turned to Kickstarter to fund the project. As of Friday the project had $46,089 pledged, which smashed through the $35,000 goal set at the outset of the fundraising.After talking with Moyer on the phone, I can assure you that this game is the real deal. The RPG elements he explained to me were simply stellar, and having such a successful Dungeons and Dragons author as part of the team can only mean good things. You can get your hands on the core game for just $50, but for $75 you get Paul Komoda’s figurine sculptures in pewter where the cheaper version has cardboard movers.You can read more about the game at its Kickstarter page.